Fan-Made Community Wiki

Mycopunk Wiki — Upgrades, Weapons & Co-op Guides

Mycopunk is a mission-based looter shooter where four robot employees clear fungal aliens off the moon New Atlas. Hundreds of upgrades drop into a grid you have to physically fit, so every run is a packing puzzle as much as a firefight.

Full release Oct 20, 2026Early Access since Jul 10, 2025
4,825 Steam reviews1,839 players online48 Steam achievements4-player online co-op

Official 1.0 launch trailer

Latest Updates

Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup
NEW

Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Dial in your Mycopunk codex guide setup with the best controller mapping, graphics tweaks, and Steam Deck settings for smooth missions on any platform.

Read More →
Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband
NEW

Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Crack the Mycopunk upgrade crafting guide loop — learn how to boost non-exotic upgrades, cleanse unwanted stats, and chase Contraband patterns in Ouroboros runs.

Read More →
Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation
NEW

Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Run Mycopunk how to play solo without falling behind — learn how pausing works, how to clear mission objectives alone, and the best ways to navigate the hub.

Read More →
Mycopunk Employee Upgrades: Weapons, Grenades & Best Combos
NEW

Mycopunk Employee Upgrades: Weapons, Grenades & Best Combos

Compare Mycopunk employee upgrades across weapons and grenades — find the best combos, top tier picks, and synergies that define strong builds.

Read More →
Mycopunk Cycler: Fire Rate, Best Upgrades & Grenade Pairings
NEW

Mycopunk Cycler: Fire Rate, Best Upgrades & Grenade Pairings

Optimize your Mycopunk Cycler build — how fire rate and spin-up work, top upgrade picks, and the grenades that turn this weapon into a room clearer.

Read More →
Mycopunk Voltaic Grenade: Chain Damage, Stats & Best Uses

Mycopunk Voltaic Grenade: Chain Damage, Stats & Best Uses

Master the Mycopunk Voltaic Grenade — how chain lightning scales, which enemies it fries fastest, and the weapon pairings that electrify your build.

Read More →
Mycopunk Weapon XP: Fastest Farming Routes & Top Picks

Mycopunk Weapon XP: Fastest Farming Routes & Top Picks

Max every Mycopunk weapon XP bar fast with proven farming routes, XP-boosting upgrades, and a rundown of the weapons worth leveling first at 1.0 launch.

Read More →
Mycopunk Undiscovered Upgrades: Antimass, Turbocharge & More

Mycopunk Undiscovered Upgrades: Antimass, Turbocharge & More

Unlock Mycopunk undiscovered upgrades by farming Antimass Substrate, Strange Components, and turbocharging rare patterns to power your arsenal.

Read More →
Mycopunk Oxythane Breach: Escalation Variants & Boss Missions

Mycopunk Oxythane Breach: Escalation Variants & Boss Missions

Conquer every Mycopunk Oxythane Breach variant — Regulated Rampage, Population Control, and Amalgamation Hunt objectives with proven loadout picks.

Read More →
Mycopunk Known Issues: Bug Fixes, Balance & 1.0 Roadmap

Mycopunk Known Issues: Bug Fixes, Balance & 1.0 Roadmap

Stay on top of Mycopunk known issues — active bugs, recent balance changes, and where the 1.0 roadmap stands after each hotfix.

Read More →
Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup
NEW

Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Dial in your Mycopunk codex guide setup with the best controller mapping, graphics tweaks, and Steam Deck settings for smooth missions on any platform.

Read More →
Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband
NEW

Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Crack the Mycopunk upgrade crafting guide loop — learn how to boost non-exotic upgrades, cleanse unwanted stats, and chase Contraband patterns in Ouroboros runs.

Read More →
Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation
NEW

Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Run Mycopunk how to play solo without falling behind — learn how pausing works, how to clear mission objectives alone, and the best ways to navigate the hub.

Read More →
Mycopunk Employee Upgrades: Weapons, Grenades & Best Combos
NEW

Mycopunk Employee Upgrades: Weapons, Grenades & Best Combos

Compare Mycopunk employee upgrades across weapons and grenades — find the best combos, top tier picks, and synergies that define strong builds.

Read More →
Mycopunk Cycler: Fire Rate, Best Upgrades & Grenade Pairings
NEW

Mycopunk Cycler: Fire Rate, Best Upgrades & Grenade Pairings

Optimize your Mycopunk Cycler build — how fire rate and spin-up work, top upgrade picks, and the grenades that turn this weapon into a room clearer.

Read More →
Mycopunk Voltaic Grenade: Chain Damage, Stats & Best Uses

Mycopunk Voltaic Grenade: Chain Damage, Stats & Best Uses

Master the Mycopunk Voltaic Grenade — how chain lightning scales, which enemies it fries fastest, and the weapon pairings that electrify your build.

Read More →
Mycopunk Weapon XP: Fastest Farming Routes & Top Picks

Mycopunk Weapon XP: Fastest Farming Routes & Top Picks

Max every Mycopunk weapon XP bar fast with proven farming routes, XP-boosting upgrades, and a rundown of the weapons worth leveling first at 1.0 launch.

Read More →
Mycopunk Undiscovered Upgrades: Antimass, Turbocharge & More

Mycopunk Undiscovered Upgrades: Antimass, Turbocharge & More

Unlock Mycopunk undiscovered upgrades by farming Antimass Substrate, Strange Components, and turbocharging rare patterns to power your arsenal.

Read More →
Mycopunk Oxythane Breach: Escalation Variants & Boss Missions

Mycopunk Oxythane Breach: Escalation Variants & Boss Missions

Conquer every Mycopunk Oxythane Breach variant — Regulated Rampage, Population Control, and Amalgamation Hunt objectives with proven loadout picks.

Read More →
Mycopunk Known Issues: Bug Fixes, Balance & 1.0 Roadmap

Mycopunk Known Issues: Bug Fixes, Balance & 1.0 Roadmap

Stay on top of Mycopunk known issues — active bugs, recent balance changes, and where the 1.0 roadmap stands after each hotfix.

Read More →

Featured Guides

Mycopunk Beginner Guide: Tips, Tricks & Getting Started

Mycopunk Beginner Guide: Tips, Tricks & Getting Started

Jump into Mycopunk with confidence — learn core controls, mission flow, and upgrade basics so your first runs as Saxon go smoothly.

Read More →
Mycopunk First Hour: Mission Picks, Upgrade Priorities & Pitfalls

Mycopunk First Hour: Mission Picks, Upgrade Priorities & Pitfalls

Survive your Mycopunk first hour with the right mission picks, upgrade priorities, and a heads-up on the pitfalls that waste early runs.

Read More →
Mycopunk Tutorial: First Drop Pod to First Boss Walkthrough

Mycopunk Tutorial: First Drop Pod to First Boss Walkthrough

Follow a Mycopunk tutorial from the first drop pod to your first boss — learn controls, mission flow, upgrade slotting, and the basics that keep every run on track.

Read More →
Mycopunk How to Farm Upgrades: Unlock Weapons & Get Saxonite

Mycopunk How to Farm Upgrades: Unlock Weapons & Get Saxonite

Stock up on power in Mycopunk — learn the best ways to farm upgrades, unlock new weapons, and gather the Saxonite you need to grow.

Read More →
Mycopunk Is It Worth It? 1.0 Verdict, Co-Op Support & Controls

Mycopunk Is It Worth It? 1.0 Verdict, Co-Op Support & Controls

Decide if Mycopunk is worth your time at 1.0 with an honest verdict on the launch, co-op support, how the controls feel, and what the Supporter Pack adds.

Read More →
Mycopunk Advanced Guide: Threat 8 Builds & Endgame Leveling

Mycopunk Advanced Guide: Threat 8 Builds & Endgame Leveling

Push past the early game with a Mycopunk advanced guide covering late-game tuning, Ouroboros boss scaling, and faster employee leveling routes for endgame squads.

Read More →
Mycopunk Common Questions: Regions, Progression & Next Steps

Mycopunk Common Questions: Regions, Progression & Next Steps

Get the Mycopunk common questions answered on regions, procedural layouts, what to do after your first mission, and which unlocks matter before endgame.

Read More →
Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Run Mycopunk how to play solo without falling behind — learn how pausing works, how to clear mission objectives alone, and the best ways to navigate the hub.

Read More →
Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Dial in your Mycopunk codex guide setup with the best controller mapping, graphics tweaks, and Steam Deck settings for smooth missions on any platform.

Read More →
Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Crack the Mycopunk upgrade crafting guide loop — learn how to boost non-exotic upgrades, cleanse unwanted stats, and chase Contraband patterns in Ouroboros runs.

Read More →
Mycopunk Beginner Guide: Tips, Tricks & Getting Started

Mycopunk Beginner Guide: Tips, Tricks & Getting Started

Jump into Mycopunk with confidence — learn core controls, mission flow, and upgrade basics so your first runs as Saxon go smoothly.

Read More →
Mycopunk First Hour: Mission Picks, Upgrade Priorities & Pitfalls

Mycopunk First Hour: Mission Picks, Upgrade Priorities & Pitfalls

Survive your Mycopunk first hour with the right mission picks, upgrade priorities, and a heads-up on the pitfalls that waste early runs.

Read More →
Mycopunk Tutorial: First Drop Pod to First Boss Walkthrough

Mycopunk Tutorial: First Drop Pod to First Boss Walkthrough

Follow a Mycopunk tutorial from the first drop pod to your first boss — learn controls, mission flow, upgrade slotting, and the basics that keep every run on track.

Read More →
Mycopunk How to Farm Upgrades: Unlock Weapons & Get Saxonite

Mycopunk How to Farm Upgrades: Unlock Weapons & Get Saxonite

Stock up on power in Mycopunk — learn the best ways to farm upgrades, unlock new weapons, and gather the Saxonite you need to grow.

Read More →
Mycopunk Is It Worth It? 1.0 Verdict, Co-Op Support & Controls

Mycopunk Is It Worth It? 1.0 Verdict, Co-Op Support & Controls

Decide if Mycopunk is worth your time at 1.0 with an honest verdict on the launch, co-op support, how the controls feel, and what the Supporter Pack adds.

Read More →
Mycopunk Advanced Guide: Threat 8 Builds & Endgame Leveling

Mycopunk Advanced Guide: Threat 8 Builds & Endgame Leveling

Push past the early game with a Mycopunk advanced guide covering late-game tuning, Ouroboros boss scaling, and faster employee leveling routes for endgame squads.

Read More →
Mycopunk Common Questions: Regions, Progression & Next Steps

Mycopunk Common Questions: Regions, Progression & Next Steps

Get the Mycopunk common questions answered on regions, procedural layouts, what to do after your first mission, and which unlocks matter before endgame.

Read More →
Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Mycopunk How to Play Solo: Pausing, Missions & Hub Navigation

Run Mycopunk how to play solo without falling behind — learn how pausing works, how to clear mission objectives alone, and the best ways to navigate the hub.

Read More →
Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Mycopunk Codex Guide: Settings, Controller & Steam Deck Setup

Dial in your Mycopunk codex guide setup with the best controller mapping, graphics tweaks, and Steam Deck settings for smooth missions on any platform.

Read More →
Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Mycopunk Upgrade Crafting Guide: Boost, Cleanse & Contraband

Crack the Mycopunk upgrade crafting guide loop — learn how to boost non-exotic upgrades, cleanse unwanted stats, and chase Contraband patterns in Ouroboros runs.

Read More →

Your Mycopunk Journey

Six paths into the game, ordered the way a new Hazard Crew employee actually meets them. Read the first one before your opening drop.

Explore Mycopunk Guides

Every major system in the game, broken out into its own section.

Mycopunk Beginner Guide

Everything a new Hazard Crew employee needs before their first drop: how the mission loop works, why the upgrade grid is the real progression system, and which early unlocks actually change your runs.

Explore Guides
1

Land in the HUB, meet Roachard Cox, and pick a mission from the New Atlas map. Threat level 1 is the tutorial-safe starting point.

2

Complete the main objective, grab whatever upgrades drop, and get back to the Drop Pod before the timer runs out. Mycopunk fails a mission if nobody boards the pod.

3

Back in the HUB, open your inventory and fit new upgrade patterns into the hex grid. Cells are the real budget — a strong upgrade you cannot fit is worth nothing.

4

Spend your first levels on Armament Licenses to unlock weapons in whatever order you prefer, then push player level 13 to unlock the Incursion mission and Antimass Substrate.

5

Once you have a working grid, start reading mission modifiers before you launch. A bad modifier on threat 5 ruins a run faster than bad aim.

Mycopunk Progression & Unlocks

Mycopunk gates content behind player level, weapon level, weekly tasks and a layered reward system called the Backlog. Here is the order that avoids wasted hours.

Explore Progression
1

Level 3 unlocks Standard upgrade rotation; level 8 unlocks Rare and the game opens up considerably once you can rotate patterns.

2

Level 13 unlocks Incursion, which is the main source of Antimass Substrate for Pattern Infusion.

3

Level 16 unlocks Epic rotation and level 30 unlocks Exotic or better. Employee levels cap at 30.

4

Weapon levels give their own rewards, and every weapon has a Boundary Incursion reward waiting at level 32.

5

Run the Backlog for targeted rewards. Tasks in each tier are exclusive, and the list only refreshes once you finish a task on the final tier.

6

Weekly resets cover Ground Zero, Amalgamation Hunt and Cranius, which is where repeatable exotic upgrades and Uniform skins come from.

What is Mycopunk?

Mycopunk is a mission-based looter shooter from Pigeons at Play, published by Devolver Digital. You and up to three friends are the New Atlas Hazard Crew, a squad of scrapped robots hired by the SAXON corporation to clear a planet-wide fungal outbreak off the moon New Atlas.

The Upgrade Grid

Upgrades are shaped patterns of hex cells that share one budget, so fitting them together matters as much as finding them.

Pattern Infusion

Spend Antimass Substrate at the Pattern Infuser in the HUB to remove cells from a pattern, trading resources for space.

Four-Player Co-op

Crew up with three friends as the New Atlas Hazard Crew, splitting crowd control, burst and revive duty between your grids.

Level 3 to 30 Ladder

Each threshold removes a restriction: rotation opens by rarity and Incursion unlocks at level 13, opening the Antimass economy.

The hook is the upgrade grid. Instead of a linear skill tree, every mod is a shaped pattern of hexagonal cells that has to physically fit alongside everything else you own. Mycopunk launched into Early Access in July 2025 and reached 1.0 on October 20, 2026, adding a fifth playable employee, the X11-B moonlet, the Fulfillments system and a localization pass across ten languages.

Developer

Pigeons at Play

Publisher

Devolver Digital

Platform

Steam (PC) + PS5

Genre

Looter Shooter / FPS Co-op

Released

Oct 20, 2026 (1.0)

Steam Reviews

4,825 (Very Positive)

Players Online

1,839

Achievements

48

Regions of New Atlas

View All

Every region documented in official patch notes and achievements, with the kind of terrain it presents and the threat bands where it is worth your time.

Elements and Status Effects

View All

What each documented status does when its meter fills, and which weapon or grenade line applies it. The developers have never published a closed element list, so this is a guide and not a complete set.

Mycopunk Questions, Answered

What is the upgrade grid in Mycopunk?+

Every upgrade you find is a hexagonal pattern rather than a plain stat line, and all of your patterns, weapon modules included, share one finite grid. That means a powerful upgrade you cannot physically fit is worth nothing, and building well is as much about packing as it is about collecting.

Is there a way to plan a grid before I commit?+

Plan on paper or in the in-game Codex first. Place the modules you consider essential, fill the awkward corners with cheap Standard and Rare patterns, and only then decide whether a large exotic is worth the cells it will displace. Rotation unlocks in steps by rarity, from level 3 for Standard to level 30 for Exotic.

Can I play Mycopunk alone?+

Yes, and the developers lowered the maximum enemy count for solo players on threat 3 and 4. The honest caveat is that a single grid cannot specialise in crowd control and burst damage at the same time, which is why high threat missions are harder alone. Prioritise mobility and survivability if you are dropping solo.

What should I unlock first as I level up?+

Spend Armament Licenses as they arrive, since they can be used on any normal weapon in any order and there is no fixed unlock sequence. Push toward player level 13 as your main goal, because that is the level that unlocks Incursion and, through it, the Antimass Substrate income that makes Pattern Infusion affordable.

How does cryo freeze work?+

Filling the cryo meter freezes a target in place, and freezing a specific part such as a weapon disables only that component. A frozen target that takes enough damage shatters for a large burst, and a melee hit usually shatters it instantly. You can be frozen too, though you keep moving at heavily reduced speed.

Does Mycopunk have redeem codes?+

No. Mycopunk has no in-game redemption code system, which is why this site does not publish a codes page. There are two unrelated code-like things: a Steam beta branch password, and the in-game Employee 2FA Codes you enter on Roachard computer to unlock upgrades, which are a progression mechanic rather than a giveaway.

How do I unlock the Mycologist?+

She is the fifth playable employee added in the 1.0 release and is unlocked by rescuing her in the Expedition Alpha mission rather than by levelling or spending currency. Bring defensive and survival modules, because it is a timed mission with real failure states. The developers have not published her upgrade tree.

Does Mycopunk support mods?+

The developers publish official modding material that documents internal item identifiers, which is why the community knows the weapon list in detail. That is documentation rather than guaranteed mod support, and there is no published modding policy that this site can quote. Treat community mods as unsupported and check the official news hub for current guidance.

Ready to Master Mycopunk?

Whether you are still working out which upgrades earn their cells and which are bait, or you are chasing the last exotic before an Ouroboros run, this wiki collects the builds, grids and mission notes in one place.